Krene / Product director
Leading product strategy and hands-on implementation across the platform's AI capabilities, from visual generation and asset organization to agent-assisted world building.
cat work.logSTATIC ROUTE / WORK
Selected product work from Yewlne across AI creation tools, a cross-platform action RPG, and browser-native AI games, with role and context kept explicit.
Three products, with my role kept explicit. Run archive for earlier work.
Leading product strategy and hands-on implementation across the platform's AI capabilities, from visual generation and asset organization to agent-assisted world building.
Drove the web-to-game product layer across the release: official site, game integration, daily check-in, Soul Card marketplace, and digital-asset launch.
Owned product definition and the AI experience, coordinating two playable narrative releases from concept through launch.